Here is the best RPK loadout for long range: Season 5 Reloaded Meta: RPK. We think the RAPP is probably the better choice if you're willing to adapt your playstyle, but if you just want a good all-rounder, you can't go wrong with the RPK. It has a huge drum mag that can be reloaded quickly, the recoil is perfectly manageable, and the TTK is solid at all ranges. It now feels much more in-line with the other LMGs, although the RPK will always have a place within the meta because it's just so easy to use. The RPK is not as good as it was back at launch, but that's a good thing. Warzone 2 Season 5: Reloaded Meta | Long-Range: RPK (Option 2) Here we have a detailed RAPP-H Loadout.If you feel you're struggling too much with vertical recoil then consider swapping out this attachment for a muzzle device focused more on recoil control. This specific muzzle break is very effective at mitigating horizontal recoil, and we found it to be the most comfortable in testing. The optic is personal preference, but you could even consider a 3x for Al Mazrah. Recoil Stabilization (+ 0.80 oz) / Aiming Idle Stability (+ 0.40 in)Īll of our attachments are geared towards enhancing recoil control, with the most efficient tradeoffs in mind. Recoil Stabilization (+1.00 oz) / Aiming Idle Stability (+ 0.45 in) Recoil Steadiness (+ 0.50 lb) / Damage Range (+ 0.40 in) Recoil Stabilization (+ 0.75 oz) / Recoil Control (+ 0.35 in) Here is the best RAPP-H loadout for long range: Slot In that role, it's obviously the best weapon available. We recommend the RAPP to players who like to post up behind head-glitches and hold their L-Triggers. It's actually been in this position for a while, so why doesn't everyone use? Because it isn't very mobile and it has a horrendously long reload time. The RAPP combines great damage and recoil control with an absurd rate-of-fire, which gives it the best average TTK in the whole game. We've provided two options for the long-range meta this time around because although the RAPP has the best TTK in all of Warzone, a lot of folks simply won't like how slow the weapon is, so we have also provided a slightly more mobile option with the RPK. Warzone 2 Season 5: Reloaded Meta | Long-Range: RAPP-H (Option 1) If you need to unlock attachments for the meta weapons, here's a link to buy Call of Duty: Modern Warfare 2 Resurgence Perk & Equipment Meta Perk Slot Ranked / BR Perk & Equipment Meta Perk Slot When it comes to equipment and perks, we advise the following combination. Best Resurgence AR / Sniper Support: FR Avancer.In the following, you will find the current Warzone 2 meta for short and long distances: Warzone 2 Meta In Season 5: Best Weapons Overview These are the best weapons in Warzone Season 5.Ĭall of Duty: Modern Warfare 3 | All News About CoD 2023 So instead, simply use the guide below to discover the absolute Warzone meta. There are hundreds of weapons to choose from in Warzone, but most of you don't have the time to level every single one. Here you'll find loadouts for the best Warzone 2 long-range option, the best short-range weapon, the best Sniper, and the best Sniper Support / Resurgence AR. The player will remain aimed towards that enemy until they move their analogue stick to the point where it is no longer tilting in that enemy's direction, or they release the stick altogether and stop aiming.If you're looking for the current Call of Duty: Warzone 2 meta in Season 5 Reloaded, we've got you covered. As its name suggests, this type of aim assist causes the player's aim to snap towards an enemy when they tilt their analogue stick in that enemy's direction, within a certain tolerance. Snap-to-target is a colloquial name for a type of aim assist used in Halo: Spartan Assault and Strike, which is used for controller and touch screen inputs. Snap-to-target Main article: Snap-to-target If the enemy is moving, magnetism will also cause the player's reticle to very slightly follow the enemy, to account for the movement. It lowers the player's turning speed while an enemy is within a certain radius of their reticle, allowing the player more fine-grained control of the camera so that they can aim at the enemy more accurately. Magnetism, sometimes known as friction, is a type of aim assist exclusively used when the player is using a controller as input. This only occurs when the player's reticle is close to the enemy, and the enemy is within a certain distance from the player, known as the red reticle range. In Halo, the player's reticle will become red when auto-aim is fully engaged, and thus the player's shots will fire directly at the enemy. Multiple types of aim assist are featured in the Halo games.Īuto-aim, also known as bullet magnetism, slightly modifies the direction of shots when they're fired, so that they fire towards the enemy - even if the player's reticle isn't hovering exactly over the enemy.
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